So hang out for a while, and enjoy the view. Up here, everything is well within your powers, and you know that if you can’t figure something out, it’s because you’ve not thought of the right solution, rather than because you don’t have what you need yet. Things get pretty real, pretty quickly down on the ground and you’ll soon meet powerful enemies, and find yourself unsure of how to progress. There’s plenty to do here, and it’s a low-stakes place to try and fail at building basic things like fan-powered rafts and minecarts, and learning how to manipulate objects with Link’s magic arm. You might be eager to get into the game proper, but there is no need to rush through the Great Sky Island. This island turns out to be part of a floating cluster, and it’s here that the game guides you through everything you’ll need to know before you dive down into the wider world below. See the sections below for an optimal route through the main quests and their locations.You begin Tears of the Kingdom on an island in the sky, as hero Link, who has just had all his power stripped away. Almost all of the Main Quests are technically optional in one way or another, and some will provide more benefits than others on the road to defeating Ganon. However, many of these quests - like the order you complete dungeons - can be done in any order. Note that the sections are divided up below in terms of the Main Quests that you get while playing. Use this Legend of Zelda: Breath of the Wild guide to help you get back on track if you happen to lose your place in the quests. With an open world unlike any other Zelda game, Breath of the Wild's main story quest can be tracked in Link's Adventure Log - and can be undertaken at any point - or avoided in favor of exploring Shrines and taking on numerous Side Quests.
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