Substrate is a new way of authoring materials that gives users more control over the look and feel of objects. PCG provides artists and designers the ability to build fast, iterative tools such as buildings or biome generation, up to entire worlds. The Procedural Content Generation Framework (PCG) provides you with the means to create your own procedural content. We continue to focus on making our feature set robust, workflow-friendly, and versatile, while keeping the needs of different sectors in mind. The 5.2 release delivers further updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences. Unreal Engine 5.2 continues to build on the framework and features of 5.0 and 5.1, bringing even more new tools to users. Procedural Content Generation Framework (Experimental)
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